The number one rule of teaching with Storium is to use more Storium. This term, I used the online storytelling game platform, Storium (read more about that here), as a tool to help students enter the process of writing, feedback, revision, and reflection. In this post, I’m going to do the same thing I always … More Why I Would Teach with Storium Again
Happy Star Wars Day! I think the saga has so much teaching potential, from learning about political theory to the development of myths. Even what we might call the lesser installments have something important to teach us–or they at least reflect us back to ourselves as all pop culture does. For this May the 4th, … More Happy May the 4th!
This post originally ran May 2, 2016, and now there’s more exciting news from Storium. StoriumEdu is about to start beta testing. Like the original storytelling platform, this version will be a collaborative storytelling experience where we can practice our writing skills together. On top of that, this one is designed for an educational environment. It’s … More Let’s Learn with Storium!
On Monday, we started talking about the nature of genre through the thought of Mikhail Bakhtin and how genres aren’t only what we read, but everything we write and speak too. Today, we’ll look at a way to help students practice writing in genres that they might not expect in the college classroom. Some of … More Playing with Genre
Originally posted on Impressive Siren:
For I will consider my cat Jeoffry… We lost a major figure in the world of poetry at the end of June, Geoffrey Hill, and as I’ve scrolled through the posts of Call of the Siren, I realize I haven’t written very much lately … but when I have, some…
With Teacher Appreciation Day and May the Fourth right next to each other, I thought we would celebrate one of the best pedagogues from a galaxy far, far away: Yoda. As a nerd and an educator, these are my two feast days. Yoda has been an educator for 800 years, so let’s see what we … More Master Yoda’s Pedagogy
Game designers have to think rhetorically as they plan their projects. They research settings, locations, and time periods for authenticity. They think through who makes up their audience and what kind of tone will be most effective to reach that audience. They take aesthetics and document design seriously. And most importantly, game designers take so … More Let’s Learn with Storium!